FFX Item Usage List Version 1.05 (8/10/01) Written by Muni Shinobu (muni_shinobu@yahoo.com) This is a list of all the items and their uses. Since in the other faqs you can already find out how to acquire the items, I am only going to discuss their usage here. Unlike many lists out there with missing information on some items, this list contains usage for all the items. Potion - single character recover 200 HP High Potion - single character recover 1000 HP - 99 to teach a summon care X Potion - single character recover full HP - 1 to add HP + 5% to an armor - 30 to teach a summon carera Mega Potion - all character recover 2000 HP - 50 to teach a summon carega Edel - single character recover 500 MP - 1 to add MP + 5% to an armor Edel Turbo - single character recover 1000 MP - 30 to add magic booster to a weapon Elixir - single character recover full HP MP - 5 to add HP + 20% to an armor - 5 to add MP + 20% to an armor - 8 to teach a summon raise Last Elixir - all character recover full HP MP - 20 to add AP double to a weapon - 1 to teach a summon araise Phoenix Tail - single character recover from KO Mega Phoenix - all character recover from KO - 20 to add auto phoenix to an armor Poison Cure - single character recover from poison - 99 to add poison attack to a weapon - 40 to add poison defense to an armor Gold Needle - single character recover from stone - 30 to add stone defense to an armor Eye Medicine - single character recover from blind - 60 to add blind/darkness attack to a weapon - 40 to add blind/darkness defense to an armor Yamabiko Grass - single character recover from silent - 60 to add silent attack to a weapon - 30 to add silent defense to an armor Holy Water - single character recover from zombie and curse - 70 to add zombie attack to a weapon - 30 to add zombie defense to an armor - 99 to teach a summon zombie attack All Purpose Medicine - single character recover from all negative status - 20 to add auto status recovery to an armor Power Memory - single enemy drop Power Sphere after battle Magic Memory - single enemy drop Magic Sphere after battle Speed Memory - single enemy drop Speed Sphere after battle Ability Memory - single enemy drop Ability Sphere after battle Al Bhed Recovery Medicine - all character recover from poison, stone and silent plus 1000 HP Healing Water - all character recover full HP during battle - 4 to add knowledge of medicine to a weapon - 5 to teach a summon prayer Tetra Elemental - single character recover full HP plus 4 elemental guard during battle - 12 to add complete curse defense to an armor Bom Piece - single enemy minor flame damage - 4 to add flame attack to a weapon - 4 to add flame defense by half to an armor - 1 to teach a summon fire - 2 to teach a summon ba-fire Bom Spirit - single enemy major flame damage - 1 to add ba-fire when pinch to an armor - 8 to add flame defense completely to an armor - 2 to teach a summon fira Flame Magic Stone - all enemy major flame damage - 20 to add flame absorb to an armor - 4 to teach a summon firaga Electric Ball - single enemy minor thunder damage - 4 to add thunder attack to a weapon - 4 to add thunder defense by half to an armor - 1 to teach a summon thunder - 2 to teach a summon ba-thunder Falling Thunder Ball - single enemy major thunder damage - 1 to add ba-thunder when pinch to an armor - 8 to add thunder defense completely to an armor - 2 to teach a summon thundera Thunder Magic Stone - all enemy major thunder damage - 20 to add thunder absorb to an armor - 4 to teach a summon thunderga Fish Scale - single enemy minor water damage - 4 to add water attack to a weapon - 4 to add water defense by half to an armor - 1 to teach a summon water - 2 to teach a summon ba-water Dragon Scale - single enemy moderate water damage - 1 to add ba-water when pinch to an armor - 8 to add water defense completely to an armor - 2 to teach a summon watera Water Magic Stone - all enemy major water damage - 20 to add water absorb to an armor - 4 to teach a summon waterga Southern Wind - single enemy minor ice damage - 4 to add ice attack to a weapon - 4 to add ice defense by half to an armor - 1 to teach a summon blizzard - 2 to teach a summon ba-cold Northern Wind - single enemy moderate ice damage - 1 to add ba-cold when pinch to an armor - 8 to add cold defense completely to an armor - 4 to teach a summon blizzara Ice Magic Stone - all enemy major ice damage - 20 to add ice absorb to an armor - 4 to teach a summon blizzaga Black Magic Stone - all enemy HP reduced by 1/2 - 8 to teach a summon gravity Light Magic Stone - single enemy flare attack - 16 to add magic counter to a weapon - 60 to teach a summon flare Holy Magic Stone - single enemy holy attack - 4 to add physical defense + 20% to an armor - 4 to add magic defense + 20% to an armor - 60 to teach a summon holy Highest Magic Stone - single enemy ultima attack - 4 to add physical attack + 20% to a weapon - 4 to add magic attack + 20% to a weapon - 99 to teach a summon ultima Grenade - all enemy damage Armor Grenade - all enemy damage plus armor break effect Stone Grenade - all enemy stone effect - 10 to add stone attack to a weapon - 60 to add stone attack change to a weapon - 20 to add complete stone defense to an armor Poison Tooth - single enemy damage plus poison effect - 24 to add poison attack change to a weapon - 12 to add complete poison defense to an armor - 8 to teach a summon bio Smoke Bomb - all enemy damage plus blind effect - 20 to add blind/darkness attack change to a weapon - 10 to add complete blind/darkness defense to an armor - 6 to teach a summon blind attack - 12 to teach a summon blind buster Silent Mine - all enemy damage plus silent effect - 20 to add silent attack change to a weapon - 10 to add complete silent defense to an armor - 3 to teach a summon silent attack - 10 to teach a summon silent buster Sleep Powder - all enemy minor damage plus sleep effect - 10 to add sleep attack to a weapon - 6 to add aleep defense to an armor - 5 to teach a summon sleep attack - 10 to teach a summon sleep buster Dream Powder - all enemy major damage plus sleep effect - 16 to add sleep attack change to a weapon - 8 to add complete sleep defense to an armor Silver Sandclock - all enemiy slow effect - 16 to add slow attack to a weapon - 10 to add slow defense to an armor - 20 to teach a summon delay attack - 4 to teach a summon slow Gold Sandclock - all enemy slow effect plus damage - 30 to add slow attack change to a weapon - 20 to add complete slow defense to an armor - 30 to teach a summon delay buster - 8 to teach a summon slowga Life Candle - single enemy death sentence - 30 to add zombie attack change to a weapon - 10 to add complete zombie defense to an armor Shadow of Ikai - single enemy instant death - 30 to add instant death attack to a weapon - 15 to add instand death defense to an armor - 30 to teach a summon death Wind of Ikai - all enemy instant death - 60 to add instant death attack change to a weapon - 60 to add complete instant death defense to an armor Dark Matter - all enemy major damage Chocobo Tail - single character haste effect - 6 to add party act before enemy to a weapon - 20 to add haste when pinch to an armor - 10 to teach a summon haste Chocobo Feather - all character haste effect - 80 to add auto haste to an armor - 16 to teach a summon hastega Moon Curtain - single character shell effect - 8 to add shell when pinch to an armor - 80 to add auto shell to an armor - 4 to teach a summon shell Light Curtain - single character protes effect - 8 to add protes when pinch to an armor - 80 to add auto protes to an armor - 6 to teach a summon protes Star Curtain - single character reflect effect - 8 to add reflect when pinch to an armor - 40 to add auto reflect to an armor - 3 to teach a summon reflect Recovery Spring - single character regen effect - 12 to add regen when pinch to an armor - 80 to add auto regen to an armor - 60 to teach a summon regen Magic Strength Spring - single enemy MP drain - 2 to add magic attack + 5% to a weapon - 2 to add magic defense + 5% to an armor - 2 to add walk and MP recover to an armor - 4 to teach a summon magic break - 10 to teach a summon aspire (MP drain) Body Srength Spring - single enemy HP drain - 2 to add physical attack + 5% to a weapon - 2 to add physical defense + 5% to an armor - 4 to add auto potion to an armor - 2 to add walk and HP recover to an armor - 8 to teach a summon power break - 60 to teach a summon drain Life Spring - single enemy HP MP drain - 3 to add HP + 10% to an armor - 3 to add MP + 10% to an armor - 20 to teach a summon dragon sword Cleansing Salt - single enemy damage plus magic effect cancelled - 30 to add no encounter to an armor - 3 to teach a summ dispel Body Strength Medicine - singe character max HP x 2 during battle Magic Strength Medicine - single character max MP x 2 during battle Body Strength Secret Medicine - all character max HP x 2 during battle - 1 to add HP + 30% to an armor Magic Strength Secret Medicine - all character max MP x 2 during battle - 1 to add MP + 30% to an armor Twin Stars - single character MP usage 0 - 20 to add MP usage 1/2 to a weapon Three Stars - all character MP usage 0 - 30 to add break MP limit to an armor - 20 to add MP usage 1 to a weapon - 5 to teach a summon consecutive magic Power Sphere - sphere board activate attack strenth, physical defense, HP - 3 to add physical attack + 3% to a weapon - 3 to add physical defense + 3% to an armor - 5 to teach a summon encourage Magic Sphere - sphere board activate magic strength, magic defense, MP - 3 to add magic attack + 3% to a weapon - 3 to add magic defense + 3% to an armor - 10 to teach a summon concentrate Speed Sphere - sphere board activate speed, aim, avoid - 5 to teach a summon aim - 10 to teach a summon see through Ability Sphere - sphere board activate ability - 2 to add see through to a weapon - 10 to teach a summon libra/scan Lucky Sphere - sphere board activate luck - 2 to teach a summon lucky - 2 to teach a summon unlucky Parameter Sphere - sphere board activate parameter another character activated Special Sphere - sphere board activate special another character activated - 1 to add physical defense + 10% to an armor Skill Sphere - sphere board activate skill another character activated - 1 to add physical attack + 10% to a weapon - 4 to teach a summon penalty 3 White Magic Sphere - sphere board activate white magic another character activated - 1 to add magic defense + 10% to an armor Black Magic Sphere - sphere board activate black magic another character activated - 1 to add magic attack + 10% to a weapon Master Sphere - sphere board activate any spot another character activated Lv.1 Key Sphere - sphere board break through lv.1 sphere block Lv.2 Key Sphere - sphere board break through lv.2 sphere block - 1 to add penetrate to a weapon - 2 to teach a summon armor break Lv.3 Key Sphere - sphere board break through lv.3 sphere block Lv.4 Key Sphere - sphere board break through lv.4 sphere block HP Sphere - sphere board turn empty spot into HP + 300 spot MP Sphere - sphere board turn empty spot into MP + 40 spot Attack Strength Sphere - sphere board turn empty spot into attack strength + 4 spot Physical Defense Sphere - sphere board turn empty spot into physical defense + 4 spot Magic Strength Sphere - sphere board turn empty spot into magic strength + 4 spot Magic Defense Sphere - sphere board turn empty spot into magic defense + 4 spot Subayasa (Fastness) Sphere - sphere board turn empty spot into speed + 4 spot Avoid Sphere - sphere board turn empty spot into avoid + 4 spot Aim Sphere - sphere board turn empty spot into aim + 4 spot Luck Sphere - sphere board turn empty spot into luck + 4 spot Clear Sphere - sphere board erases a spot from having an ability to empty Return Sphere - sphere board move to any spot character passed through before - 1 to add move first to a weapon Friend Sphere - sphere board move to the spot another character is located - 1 to add counter to a weapon Teleport Sphere - sphere board move to any spot another character passed through before - 1 to add avoid counter to a weapon Warp Sphere - sphere board move to any spot on the sphere board Map - map of the FFX world Rename Card - rename a summon monster Kitsuke Medicine - 16 to add confuse defense to an armor - 48 to add complete confuse defense to an armor Haipero Medicine - 8 to add berserk defense to an armor - 32 to add complete berserk defense to an armor Hama no Toge (Break Demon Thorn) - 4 to teach a summon mental break Pendulum - 30 to add rare item only to an armor Amulet - 30 to add rare item get to an armor Rich Wallet - 30 to add gil double to a weapon Doorway to Tomorrow - 10 to add overdrive into AP to a weapon Wing toward the Unknown - 30 to add break HP limit to an armor - 50 to add AP triple to a weapon Shoubushi's Spirit - 20 to add overdrive double when pinch to a weapon Reverse Key - 30 to add overdrive double to a weapon Equation of Victory - 30 to add overdrive triple to a weapon This Document Copyright 2001 Muni Shinobu