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Abilities are special powers that each character possesses, and are gained by equipping equipment that has said abilities. Abilities generally fall into two categories: action and support.
Action Abilities
Signified by a red jewel icon, action abilities allow your characters to attack with special moves that they would otherwise be incapable of performing. Usually, these abilities cost MP, but not all of the time.
Support Abilities
Signified by a blue-green jewel icon, these are special abilities that support and protect characters during battle. For support abilities to be functional, you must equip them with magic stones. Similar to MP, the maximum number of stones a character can use to equip abilities increases as the character levels up. The Main Menu shows two numbers for magic stones: the remaining number and the maximum number. The first number shows the remaining stones and will decrease as you equip support abilities. The second number indicates the maximum number usable by the character and increases as a character levels up.
To set magic stones on support abilities, select Ability in the Main Menu, and then select Equip. There are circles next to each support ability. The skill or guard is equipped if a magic stone appears to fill the slot. The Status Menu shows which support abilities have been equipped. A darker icon indicates that the ability is not equipped.
Learning Abilities
In general, you must equip items to learn abilities. Most items hold special powers that help draw out a character's innate abilities. Select Equip in the Main Menu to check which abilities a character can learn from items.
You can use action and support abilities as soon as you equip the item. However, you can't use them if the item is removed or replaced with another. To use abilities without equipping items, the character must learn them by gaining enough AP (Ability Points) for each ability. You gain AP by winning battles.
Each ability has an AP Gauge. This shows how many AP have been earned toward permanently learning the ability. When the ability is being learned, a green bar fills the gauge to a certain point, and a ratio indicates exactly how many points have been gained toward learning that ability. If the gauge appears in red with three stars, then the character has gained enough AP to use the ability without equipping an item.
You can press the X button while in the Status Menu to view all of the abilities that a character has learned. Continue to press the X button to page through the learned abilities.
It takes a different amount of AP to learn each ability. The same item that teaches one character an ability may not teach all other characters the same ability. In most cases, the other character must equip a different type of item, such as an Add-on, to learn the ability. Also, one character may learn an ability for 30 AP, whereas another character may need 50 AP to learn the same ability.
The following table describes Support Abilities.The Items section covers which items teach the corresponding abilities.
Abilities List
| Auto-Reflect |
15 |
Automatically casts Reflect in battle |
| Auto-Float |
6 |
Automatically casts Float in battle |
| Auto-Haste |
9 |
Automatically casts Haste in battle |
| Auto-Regen |
10 |
Automatically casts Regen in battle |
| Auto-Life |
12 |
Automatically revives upon death |
| Auto-Potion |
3 |
Uses Potion when damaged |
| HP+10% |
4 |
Increases HP by 10% |
| HP+20% |
8 |
Increases HP by 20% |
| MP+10% |
4 |
Increases MP by 10% |
| MP+10% |
8 |
Increases MP by 20% |
| Bird Killer |
3 |
Enhanced damage to flying enemies |
| Bug Killer |
2 |
Enhanced damage to insects |
| Stone Killer |
4 |
Enhanced damage to stone enemies |
| Undead Killer |
2 |
Enhanced damage to undead |
| Devil Killer |
2 |
Enhanced damage to demons |
| Man Eater |
2 |
Enhanced damage to humans |
| Ability Up |
3 |
Characters learn abilities faster |
| Level Up |
7 |
Characters level up faster |
| Accuracy+ |
2 |
Raises physical attack accuracy |
| Add Status |
3 |
Uses weapon's status effect in-battle |
| Alert |
4 |
Prevents back attacks |
| Antibody |
4 |
Prevents Poison and Venom |
| Body Temp |
4 |
Prevents Freeze and Heat |
| Bright Eyes |
4 |
Prevents Darkness |
| Clear Headed |
5 |
Prevents Confusion |
| Insomniac |
5 |
Prevents Prevents Sleep |
| Jelly |
4 |
Prevents Petrify and Gradual Petrify |
| Locomotion |
4 |
Prevents Stop |
| Loudmouth |
4 |
Prevents Silence |
| Absorb MP |
6 |
Absorbs MP used by enemy |
| Bandit |
5 |
Raises success rate of Steal |
| Boost |
12 |
Raises strength of eidolons |
| Chemist |
4 |
Doubles the potency of medicine |
| Concentrate |
10 |
Raises the strength of spells |
| Counter |
8 |
Counters when physically attacked |
| Cover |
6 |
Take damage in place of an ally |
| Distract |
5 |
Lowers enemy's physical accuracy |
| Eye 4 Eye |
5 |
Raises Counter activation rate |
| Flee-Gil |
3 |
Receive Gil even when fleeing |
| Gamble Defense |
1 |
Raises Defense occasionally |
| Guardian Mog |
3 |
Mog protects you with unseen forces |
| Half MP |
11 |
Cuts MP use by half in battle |
| Healer |
2 |
Restores HP upon attack |
| High Jump |
4 |
Jump higher to raise jump power |
| High Tide |
8 |
Allows you to Trance faster |
| Initiative |
5 |
Raises chance of Pre-emptive strike |
| Long Reach |
16 |
No loss in damage in back row |
| MP Attack |
5 |
Use MP to raise Attack Power |
| Mag Elem Null |
13 |
Nullifies magic element |
| Master Thief |
5 |
Steal better items first |
| Millionaire |
5 |
Receive more Gil after battle |
| Mug |
3 |
Damages enemy when you steal |
| Odin's Sword |
5 |
Attacks with eidolon Odin |
| Protect Girls |
4 |
Take damage in place of a girl |
| Power Throw |
19 |
Raises the strength of throw |
| Reflect x2 |
17 |
Doubles the strength of reflect |
| Reflect-Null |
7 |
Nullifies Reflect and attacks |
| Return Magic |
9 |
Returns magic used by enemy |
| Restore HP |
8 |
Restores HP when near death |
| Steal Gil |
5 |
Steal Gil as well as items |
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