FF13 Producers respond to Graphics Changes
August 31, 2009
Final Fantasy XIII producer Yoshinori Kitase has responded to fans regarding the recently noticed graphical difference between different versions of FF13 while speaking to UFFSite's sister site
RPGSite
at GamesCom in Germany.
We at UFFSite got quite a lot of flak for our
comparison pieces
which compared
screenshots of the same scenes from different periods of development. For the final word, we decided to go to the developers themselves.
When asked by RPGSite staff about the graphics changes that have been shown in screenshots, the game director Motomu Toriyama admitted changes have happened but also downplayed their significance.
"Initial screenshots of the game may well look different to what we have now. This is part of the process of making the game - we have to get a feel for what the system can and can't handle - sometimes things are made better, sometimes things like the number of polygons on a model are reduced to make it more easy to display,"
he said, giving the reasons for the changes.
Producer Yoshinori Kitase added to the explanation.
"The important thing for us is that the game runs smoothly on both systems. We have made changes to the game, but nothing because of one system specifically - all changes have been made to get maximum performance."
So there you have it. All because of performance, and chances to make the game less of a strain on the consoles have been made.
Check out the full interview
over on RPGSite.
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