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Zanarkand

You, the main character, Tidus, start off in your home land. You step outside of your door greeted by a few devoted fans. Walk over to them. Speak to the ladies and the kids then walk through the middle and you'll see Tidus start talking to them again. Then get to the stadium.



Move along this "bridge" as you could say and speak to some of the people to learn about your father or just listen to the announcer guy. Then greeted by another large crowd of fans, make your way through and watch the cool FMV. During the blitzball match you see a man named Auron on top of a platforum guiding "Sin" in to your home! Tidus jumps out of the blitzball sphere ready for a sphere shot and sees Sin attacking Zanarkand. Tidus lands on a platform hanging dearly for his life. He then loses his grip and falls to the ground below. Move down until you see Auron then follow him. Auron makes you watch a sinspawn get thrown right into the side of a building. This is the first boss. . .

Sinspawn Ammes
HP - 2400
AP - 0
Weakness - None
Steal - None

This is your first boss and he attacks first with a black magic spell called Demi. Demi depletes of your HP, so you can't die in this battle. Demi should make Aurons overdrive ready. Choose dragon fang and that should wipe out all of the sinscales and cut Ammes HP in half. Tidus' overdrive should also be close or already available. Use Sprial Cut on the enemy and his hp should be cut in half again. Now just keep pummeling away on Ammes until its gone. This battle is not hard, and its impossible to lose so. . .

After you defeat Ammes save your game at the save sphere. Then follow Auron. You are in one more battle before you get "transported" shall we say. This battle invovles a bunch of sinscales. Forget fighting them and concentrate on hitting the left over machina on the right. Hit this enough times and you'll be able to escape. Then you'll be sucked up into Sin at the begginning of your story.

Al Bhed Territory


You find yourself in water all alone, for now. Follow the red arrow until your on a bridge that collapses. You'll be in a battle with 3 fish. Kill 2 of them and you'll see a much larger fish appear. . .

Geosgaeno
HP - 32,767
AP - 0
Weakness - None
Steal - None

This battle is just as easy. Take 90 HP away from Geosgaeno and you'll escape into the Baaj Temple, or what is left of it. Each time you attack Geosgaeno will counterattack making your HP cut in half.

Now your in a temple alone again, for now. . .
You need a fire and some food. Fire is more important for now. Go through the doors near the Save Sphere and go to the open draw and get the Flint. Return to the main part and go to the nort part of the map. Go in the doorway on the map marked with the green square. Go up the stairs until you reach dead flowers, take them and this is the Withered Boquet. Go back to the main room in the center and press X to start your fire. Tidus falls asleep and wakes up to find his fire almost out. As he tries to fix it he hears something. . .

Klikk
HP - 1500
AP - 5
Weakness - None
Steal - Grenades

This battle is your first main battle without you having easy chances as the past 2 boss battles. Fight with this boss until you see on the CTB window that you have 2 turns in a row. Use a potion if your HP is low, which probably is. Then a group of Al-Bhed come in and a young girl named Rikku joins you in your battle. She has grenades for a weapon. Use those on the boss then steal them back.

Rikku knocks you out saying "cunno" or sorry in al-bhed. You wake up on their ship. You get told about an underwater ruin they find and you and Rikku go to check it out. Once inside Save your game at the Save Sphere. Go to the little screen machine thingy and you enter the room. Swim through following the red arrow on the map until you reach the boss. . .

Tros
HP - 2700
AP - 8
Weakness - None
Steal - Grenades

Note: anytime you have Rikku in your party, you can throw grenades then steal them back. Anyways, this battle is another experiance for you. Tros will move around the middle machina and get ready for the Nautilus Charge Attack. You can choose on the Trigger Commands "Stand By" and regain 50 HP. Then he'll charge making you lose about 100 to 200 HP for each person. If you have Cheer for Tidus, it would be great, if not, oh well, its not needed for this battle at least. Have Rikku or Tidus use a potion on each other then Tros will go and get ready for another Nautilus Charge Attack. This time around, you've got another option "Pincer Attack". Choose this and you'll surround the boss making him unable to do any more of those attacks. So just pummel him until he is gone and you'll win ^_^.

Swim back out of the Ruin and back to the ship. Tidus will try and get in the ship itself but fails. Rikku then brings out food for him and Tidus is obviously excited. You'll learn about Zanarkand and Luca a bit and find out how Zanarkand was destroyed 1,000 years ago! Then, once Rikku goes inside, Sin attacks once again.

Besaid


This time you wake up on an island named Besaid. You see a few blitzers known as the Besaid Aurochs playing around. The blitzball hits you in the head and a man named Wakka yells to see if you're ok. You show off your moves a bit and they're very impressed. Swim into the shore and Wakka will ask if you do that move again. You and Wakka talk a bit and you start your adventure to the village. Wakka will hit you into the water below. Swim through encountering a battle at least 3 to 5 times against very easy piranhas. Once in the village, you'll learn a little about the crusaders and get taught the prayer. Wakka tells you to go present yourself to the temple. In there you learn about Lord Braska and summoners. Go into Wakka's house and take a nap. You'll have a flashback from when you were a kid about your father, Jecht, missing. Tidus wakes up. Head to the Temple and hear about the Summoner. Tidus is fearing that she might be dead so he is stupid enough to go into the Cloister of Trials. . .

Besaid.

1) Move to the back of the first area and examine the glyph on the wall. This ancient ideogram helps to open a new path. Another glyph glows on the right side of the room. Examine it to reveal a chamber. 2) Go down the stairs to the small overhang on the wall. Examine this for a brief explanation about spheres, and then obtain the Glyph Sphere. Move to the door at the bottom of the stairs, and insert the Glyph Sphere to open it. 3) Take the Glyph Sphere from the open door panel, and proceed to the next sphere recess. 4) Insert the Glyph Sphere to reveal a secret room. Inside is the Destruction Sphere, but don't take it just yet. Proceed to the next area. 5) Examine the runes across from the pedastal to reveal a Glyph. Examine the Glyph again to open a hidden chamber. Enter the chamber and remove the Besaid Sphere. 6) Insert the Besaid Sphere into the pedastal. This reveals yet another chamber, and Tidus pushes the pedastal inside. 7) At this point, leave the pedastal and return to the Destruction Sphere. 8) Place the Destruction Sphere in the slot in which you found the Besaid Sphere. This opens a hidden chamber on the far side of the Cloister. 9) Go to the new opening in the wall, and obtain a Rod Of Wisdom from the treasure chest. 10) Return to the pedastal and push it into the room until it locks into place and sinks into the floor.

Now Wakka will greet you and say it was bad but ok what you did. You'll enter the room of trials and find out about 2 other guardians of the Summoner. The lady comes over and doesn't notice you right away. Her name is Lulu. You look over at the big blue guy, that is Kimarhi, a Ronso. The Summoner, Yuna, will come out. This here is one of the best FMV's of the whole game in my opinion. Next, you'll go outside and see Yuna summon an aeon. You are amazed, and yet horrified about this. Now, at night, you go to Wakka and talk about the team and victory and such. Tidus keeps staring at Yuna and walks over to her to talk to her. The elders call him a heathen(LOL.) and try to make him go away but Yuna wants him there. They talk for their first time. Then go to Wakka and ask him about going to sleep. Tidus has a very strange dream about Yuna, Rikku, and Jecht on a pier that you control Tidus in. When you wake up, Lulu is angry at Wakka and wants to get rid of you sorta. Tidus peeks out. (This is an FMV btw. . .a cool one at that) You speak to Wakka about Chappu and learn a little bit about him. The next morning, you get a new sword, Chappu's old sword that he never took. Next, Yuna will come out of the temple with a large suitcase that Wakka and Lulu say isn't needed. They move along. During their trip up the mountain, you get to learn a little bit about battleing. At the top of the mountain, you can choose to pray or not to pray with the others as you part. . .

Kimahri
HP- 750
AP - 3
Weakness - None
Steal - None

If you have cheer, I suggest using it to make this battle even faster. Just trade blows with Kimahri, and he'll use his weak overdrive, jump. Your overdrive also should be available again, but I suggest saving it for a later battle. Wakka then will come in and break up the battle.

After the battle, go up the mountain more past the waterfalls. More tutorial battles will be occuring. In one of them you get to summon your aeon, Valefor. Don't use his overdrive just yet, or if you do, go through a bunch more battles to get it back up. Once you're at the beach again follow the crew to a bunch of people waiting to greet Yuna goodbye. Talk to some of them and you can recieve an Ether, 3 Phoenix Downs, a Seeker's Ring(very very very useful ^_^) and 400 gil. Talk to the little boy and get a Remedy. Then board the ship.

S.S. Liki


Speak to Wakka then go below the deck. Talk to O'aka and give him some money, I recommend 100 to 300 gil, but the more you give him, the cheaper his future prices will be. When finished go back up top and speak to Yuna and Wakka. Then Sin attacks once again. . .

Sin & Sinscales
HP - Sin: 2000; Sinscales: 200 a piece.
AP - Sin: 10; Sinscales: 2
Weakness - None
Steal - None.

This battle is easy if you use Valefor's Overdrive. Energy Ray should wipe out Sin, and if not, then just cast Thunder on Sin and don't worry about the stupid Sinscales. . .

and. . .

Sinspawn Echuilles
HP - 2000
AP - 12
Weakness - Darkness
Steal - None

Wakka goes to save Tidus. Now, entering this battle without a chance to heal your characters, heal them before you fight. And if you have Haste, use it for more turns. Use cheer also if available. Ignore the sinscales in this battle, it's useless fighting them. Just nail Echuilles consistently. Use Dark Attack to blind Echuilles. If any character has 2 turns in a row use an item to restore their health or mana.

Kilika


The FMV you watch before in control of Tidus again is very sad. So, walk down the ramp, go up, and head left and get prepared to watch the Sending. After watching another amazing FMV, you're in control again. Go downstairs after waking up and head outside. Datto will come over and tell you that Wakka is waiting for you. Go visit Wakka then head towards Kilika woods. After saving your game, Yuna tries to reveal something, but can't. Head foward more until you meet the crusaders. They'll tell you about. . .

Lord Ochu
HP - 4649
AP - 40
Weakness - Fire
Steal - None

Make sure someone has a sensor on their weapon because its useful in this battle. Use fire and kimahri's attacks until Ochus HP is cut in half. Ochu then will fall asleep, hit him with physical attacks to wake him up and be prepared to heal your comrades as Ochu will use Earthquake. Then summon Valefor to finish off Ochu.

Follow the red arrow until you're at the steps to Kilika Temple. 2 Aurochs will challenge you to a race, and you get confused when Yuna says to go. Wakka and the Aurochs will come rushing down about a sinspawn. . .

Sinspawn Geneaux
HP - Body: 3000; Tentacles: 450
AP - Body: 48; Tentacles: 5
Weakness - Body: Fire; Tentacles: None
Steal - None

Whoever has piercing on their weapons, equip those weapons to those people. Those people will be the only ones able to give normal damage to Geneaux while he is in his shell. The tentacles absorb all magic directed towards Geneaux so destroy them quickly. Once Geneaux comes out of his shell, summon Valefor to finish Geneaux off with fire and hopefully his overdrive.

Before you go inside the temple, you'll speak to some of the Luca Goers, a rival Blitzball team. Inside the temple.

Kilika.

1) Enter the closter and remove the Kilika Sphere from the pedastal on the left. 2) Place the Kilika Sphere in the slot next to the door. This causes it to light on fire. Remove the sphere to extinguish the blaze, and bring it with you into the next chamber 3) Proceed into the next chamber. Insert the Kilika Sphere into the slot on the north wall to make a glyph appear above the shelf. Remove the Kilia Sphere and insert it into one of the side shelves, and then touch the glyph to open the wall. 4) Enter the fiery chamber and move to the right. Step on the glowing floor switch to teleport the pedastal in from the previous room. 6) Take the Kilika Sphere from the right wall to extinguish the flames. Place the Kilika Sphere into the pedastal. 7) Return to the previous chamber and grab the Glyph Sphere. Place it in the wall where you found the Kilika Sphere and put out the fire. This opens a secret chamber. 8) Push the pedastal with the Kilika Sphere on it to the floor switch to make a section of the platform drop. 9) Go downstairs and take the Kilika Sphere from the new slot. Place it into the slot next to the exit, and leave it there. 10) Obtain the Destruction Sphere from inside ther secret chamber on the top platform. Take it downstairs and use it in the new slot beneath the ledge. 11) Open the chest inside the newly revealed area to obtain the Red Armlet. 12) Take the Kilika Sphere fro mthe slot beside the exit and continue through the door.

Talk to Wakka until he has nothing to say. Then walk toward the door and Yuna will appear. Now you have another aeon, Ifrit. Leave the temple and head back to the dock and when it asks "Embark or Not yet". . .choose embark once ready.



S.S. Winno


When on the deck, you'll get a challenge. If you can do it, you'll get the Jecht Shot for blitzball. It is quite easy if you know what to do. Just wherever the memory appears and press x along with the direction. If its in the middle just press x.

Luca




Here you'll meet a few Maesters and see an amazing FMV before that. Go around searching for Auron once Yuna tells you about it. When in the cafe, Yuna will be kidnapped by the Al-Bhed Psyches. You will battle through a bunch of drones and other types of machina until you see the boat Yuna is on and battle. . .

Oblitzerator
HP - 6000
AP - 36
Weakness - Thunder
Steal - None

This can be one of the toughest battles unless if you know what to do. If haste is available, cast it on Lulu so she can have more turns. Use thunder or thundara(if available) on the large machina on the side. Once that gets enough HP to regenerate it, the claw will remove a part of the Oblitzerator and depleting probably all or most of the bosses HP, then just hit it with Thunder and Physical attacks and you'll win clean.

Now, its time for your first Blitzball match. Go back inside the Auroch's lockeroom. Then speak to Wakka and you should get a tutorial on how to play Blitzball soon. Read all of the articles in it. Now, get ready to play for the championship. This should be easy if you have the Jecht Shot. Just use that and always get close to the goal making sure you got rid of the defenders along the way by pressing square. Then, prepare for battle. The sahgin chiefs are very easy. Should be at least 1 hit to kill each, and theres plenty of them. Once you're out, you take control of Auron. Kill the vouivre with one hit hopefully. Then you'll be fighting a few more enemies. . .Follow Auron and find out something about your father. . .He is Sin. Yes, he is Sin. Anyways, Auron will take you back to Yuna and crew and ask that you and Auron become guardians. Speak to Yuna for awhile, and everyone will think your crazy, LOL.

Mi'ihen Highroad


First, go to the save sphere, you'll get a new option of being able to go to the blitzball stadium and play. There are a bunch of items on the highroad, so look around. Just head straight and follow the red arrow. Maechen will tell you about this highroad. After you talk to him you should meet Belgemine after meeting the Chocobo Knights. You will have a battle against your other aeon Ifrit. This battle should be easy if Valefor is powered up and has an overdrive available. If you win you get a Echo Ring, if you lose you get a seeker's ring. Now head up until you are at the Travel Agency. Here you can rest and get all your HP and MP back. Go outside and. . .

Chocobo Eater
HP - 10,000
AP - 90
Weakness - Fire
Steal - None

This battle, no matter what, you can still move on. If you lose you are pushed off the cliff and have to take a long way around. If you win you get a free ride on a chocobo up the quicker way on the mountain. Now, use haste on everyone and cast fire and use Auron alot. When the monster tips over on its back hit it and it will go back. If you push it back, that would be great also. Make sure both of your aeons overdrives are available, it would help very much so. If you push the monster over the cliff, you get 2 LV. 1 Key Spheres.



It would be better if you win this battle. If you win you get to ride a chocobo for free. So no matter what, you'll reach the beginning to Mushroom Rock road. Go around and follow the red arrow until you are at the top when Wakka kicks the Machina. Go to the gate and talk to Gatta. When he walks away speak to him twice. Depending on what you choose both times will determine who will be alive after Sin attacks; Luzzu or Gatta. Once you talk with Maester Kinoc go tell the guy about you ready to fight.

Sinspawn Gui
HP - Head: 4,000; Body: 12,000; Arms: 800 a piece
AP - None Yet.
Weakness - None.
Steal - None

This battle is very hard. You need skill in this battle. Kill the head first. Make sure you do that, then take care of the arms and nail the body. Just pummel the body with your strongest members and use an "-ara" spells on it.

Here will be an amazing FMV with Sin and the Chocobo Knights.

Sinspawn Gui
HP - Head: 1,000; Body: 6,000; Arm: 800
AP - Head: 48; Body: 400; Arm: 37
Weakness - None
Steal - None

This battle is basically useless with Seymour in here. Just cast and of Seymour's "-ara" spells on the body of the Gui and you'll win.

Now, after Tidus wakes up. . .go find Luzzu or Gatta. After you talk to them go speak to the others. Then go on the road to Djose. . .

Djose Highroad


Talk to all the people on their way to the Djose Temple for some useful items. Cross the bridges and talk to the Chocobo Knights then follow the red arrow to Djose Temple. Once in Djose Temple, you'll meet Isaaru, another summoner. Then go upstairs.

Djose


1) Take the Djose Spheres from the slots on the right and left, and place them into the two slots on the double dorrs to open them. Proceed into the next room. 2) Take a Djose Sphere from either side of the door, and proceed to the Eastern part of the platform. Place the sphere into either of the two slots. Take the second Djose Sphere and place it into the remaining slot. 3) Push the pedesatl holding the Djose Sphere under the upside down pedestal. This super charges the sphere. 4) Take the super charged Djose Sphere and insert it into the slot to the right of the central door. This opens a door revealing a room with a pit full of electricity. 5) Remove the two Djose Spheres that you placed in the eastern wall, and place them both on the pedestal. 6) Move to the far west part of the platform, and step on the floor button to move the pedestal back to the center. 7) Push the pedestal with the two Djose Spheres into the room full of lighting. The pedestal becomes a suspended platform, enabling Tidus to leap across the lightning. 8) Push the pedestal on the other side of the lightning. This activates the iris of the symbol in the main chamber. 9) Jump back across the pedestal platform to the main room. Use the floor switch on the west side to extract the pedestal fro mthe ightning. 10)Take the Djose Spheres from each side of the pedestal. Return to the first chamber and palce the Djose Spheres into the slots on each side of the room. This activates the 2 wings of the floor symbol. 11) Take the super-charged Djose Sphere from the slot to the right of the door, and placve it into the slot to the left of the door. 12) The completeted floor symbol turns into an elevator platform. Ride the platform up to the next level. 13) There are five pedestals equipped with Djose Spheres on the upper level. Press X at each pedestal to push it into the wall to activate one of the ceiling spokes. 14) Activating all 5 ceiling spokes reveals a stairway on the west side of the room and a new pedestal in the center. Return to the elevator platform and ide back down to the lower level. 15) Locate the glowing spot on the west wall near the floor switch. Examine a glowing spot to reveal a glyph. 16) Touch the glyph to open the wall, revealing a Destruction Sphere. Take the Destruction Sphere and return it to the upper level on the magic lift. 17) Place the Destruction Sphere into the central pedestal. This destroys a section of the wall to the east, revealing a treasure chest with a Magic Sphere. Ascend the stairs to the west.

You'll now get Ixion the thunder aeon. Now, the next morning, speak to the party outside. Then go into the temple and go to the left chamber and wake up Yuna. Then you'll all have a laugh or two outside about Yuna's hair. Then head back. Talk to everyone on the way for some more useful items.

Moonflow




Here, you get to ride the elephent-like shoopuf! But first, talk to Biran and Yenke, they have some important information. Now, you get to battle Belgemine again. As I said last time you met her, make sure your aeons are very powerful and make sure their overdrives are available. If you beat Belgemine, you get 2 dragons scales. But if you win or lsoe, she'll give you the Summoner's Soul. An item that will make you able to teach new abilities to your aeons. Now, you get to ride the Shoopuf! When talking, Yuna will be kidnapped again. . .

Extractor
HP - 4000
AP - 660
Weakness - Thunder
Steal - None

If you have any weapons with lightning strike, use them in this battle. This battle is actually quite easy. Every time the Extractor goes up for its Depth Charge, attack it right away. Make sure you cast Haste or Hastega for this battle, you need them.

Once in the North Wharf, go to the Save Sphere and save your game. Then head west. Here, you finally meet up with Rikku. She becomes a guardian, so you'll be with her for the rest of the game. Afterwards, head to Guadosalem, land of the Guado.

Guadosalam




Trommel, a guado, will take Yuna to Seymour's place. Go to the inn and save your game. Here you can get some rest. Go to Seymour's place and enter the double purple doors. Seymour will talk to Yuna and such here. Then go back outside and head to the farplane which is up the stairs. Rikku and Auron will stay behind, here, watch Auron closely, when you leave the farplane, something will happen that is a clue sorta. But, after you leave the farplane, your weapon Brotherhood will have 3 new abilities. Now, Lord Jyscal will appear, but when Yuna tries to send him, look at Auron. After Tidus' conversation with Lulu about what Seymour asked(you should've watched teh FMV and teh question!!!!). In this conversation with Lulu, you can confess your love for Yuna or Rikku or Lulu, I personally chose Yuna(=^_^=) because she is hot...hehehe. Anyways, start heading to. . .

Thunder Plains




When you see a flash of lighting, press x right when the flash is happening to dodge it. Dodge lightning 200 times and not get hit to earn a cool gift. The Thunder Plains are a great place to level up, note that too. Now, in the middle of the Thunder Plains, Rikku forces the party to get rest. Here, you can save your game and get health and mana back to normal. Follow Yuna into the corrido and Tidus will accidentally stumble into her room. When ready, exit the rest stop. Yuna then stops the party and tells them that she is to marry Seymour.


These woods are filled with enemies. The Chimera and Ice Flan are very tough so be careful. When you reach near the end, visit O'aka again. Then, Auron will take you to a place. . .

Spherimorph
HP - 12,000
AP - 3240
Weakness - Varies
Steal - Ether

Here, attack the Spherimorph until it uses magic. Then whatever that magic was, use the opposite of it. This battle is also easy if you know what to do. Make sure you have any "-ara" or "-aga" spells to make the battle shorter.

As a gift for beating Spherimorph, you get Jecht's Sphere. Which 9 more of these can be found around Spira. Now, head off to Lake Macalania and stop at the agency. Save your game because a few boss fights are coming up . . .

Crawler and Negator
HP - Crawler: 16,000; Negator: 1,000
AP - Crawler: 4,400; Negator: 220
Weakness - Crawler: Lightning; Negator: None.
Steal - Crawler: Lunar Curtain; Negator: Hi-Potion

This battle is easy, if you don't defeat the Negator. Leave it up there and just pummel the Crawler. If you do manage to take down the Negator, summon your strongest aeons as quickly as possible and use their overdrives on the Crawler. Anyways, this battle should be easy for you at all costs. Make sure you use haste and any "-ara" or "-aga" spells when the Negator is down also.

Now head off to the Ice Temple of Macalania. When inside, go to the stairs to the Cloister and you'll hear someone yell. You'll find out, Seymour killed his father, Lord Jyscal. Go to Seymour now by going up the stairs to the Cloister Of Trials. . .

Seymour, Guado Guardians, and Anima
HP - Seymour: 6,000; Guado Guardians: 2,000; Anima: 18,000 AP - Seymour: 2,000; Guado Guardians: 290; Anima: 2,500 Weakness - None
Steal - Seymour: Turbo Ether; Guado Guardian: Hi-Potion; Anima: Silence Grenade

This battle is very difficult, and easy. Seymour goes in a rotation of casting spells, memorize it and use nullifcations on each one before he casts it. Cast haste on everyone in this battle. First, use Rikku to steal the Hi-Potion's from the Guado Guardians so they can't heal themselves every time you attack them. Get rid of them then go for Seymour. Once he loses 3,000 HP, he'll summon Anima. Pummel Anima until his overdrive is very close to hitting full. Then summon the ???? aeon and use her overdrive on Anima doing 9,999 damage to him. Once Anima is dead, Seymour will start casting multi- spells. Again, use the nullifcation spells so Seymour can't hurt you. Then just attack him until he's gone!

Macalania


1) Descend the ramp to the floor below, and take the Glyph Sphere from the central column. 2) Place the Glyph Sphere into the pedestal nearby, and push the pedestal toward the stalagmite of ice further up. The pedestal causes the stalagmite to disappear. 3) Push the pedestal toward the ramp leading downward on the far side. Follow it down the ramp. 4) Remove the Glyph Sphere from the pedestal, and set it in the slot to the far left. A cube section of the wall rises into the chamber above bearing a new Macalania Sphere. 5) Go back up the ramp and take the and take the Macalania Sphere from the raised section. Go back below and place the Macalania Sphere into the Pedestal. 6) Push the pedestal toward the column section on the far right. This causes a section of the ice tunnel to reappear above. 7) Remove the Macalania Spherte from the slot under the entrance to the Cloister, and take down the ramp. Place it in the slot on the column to the left, causing a section of the ice tunnel far above to reappear. Take the Macalania Sphere from the slot at the top of the ramp, and place it in the center column. The last section of the ice tunnel reappears above, in addition to a floor switch. 8) Ascend the ramp and step on the floor switch, bringing the pedestal and the Macalania Sphere to the top level. This also causes a section of the ice tunnel to disappear. Take the Macalania Sphere from the pedestal and push it down the ramp. 9) The pedestal is diverted to the right by the glyph, and gets teleported into an ice stalagmite that holds a Destruction Sphere. 10) Descend the ramp to the floor below, and step on the floor switch to bring the pedestal out of the stalagmite. Place the Macalania Sphere Tidus is holding into the slot under the entrance to make the first set of ice stalagmites reappear. 11) Take the Macalania Sphere from the cent column and place it in the slot to make the ramp reappear. Take the destruction Sphere from the pedestal and descend the ramp to the lowest level. Place the Destruction Sphere in the slot to the left of the doorway. this destroys a section of the ice behind Tidus, revealing a chest containing a Luck Sphere. 12) Return to the level above and push the pedestal toward the stalagmites again. Get the Macalania Sphere that caused the ice stalagmites to reappear, and place it into the pedestal. 13) Push the pedestal toward the ramp on the far side of the room, so that it slides back down to the area below. Push the pedestal back into place at the bottom of the column section to reconstruct the ice tunnel above. 14) Asced to the level above and take the Macalania Sphere that powers the ramp. Place it into the last column to complete the ice tunnel.

Then run for your life as the Guado Guardians come after you. You'll probably encounter about 3 or 4 of them. Then save your game after exiting the ice cavern. Then once you get to safety. . .

Wendigo and Guado Guardians.
HP - Wendigo: 18,000; Guado Guardian: 1,200.
AP - Wendigo: 2,000; Guado Guardian: 290
Weakness - Wendigo: Fire; Guado Guardian: None
Steal - Wendigo: Hi-Potion; Guado Guardian: Hi-Potion

This battle is actually considered fun to me. First get rid of the Guado Guardians by stealing their Hi-Potions then killing them. When you kill them, they'll cast Protect and Berserk on Wendigo. Remove Beserk by using Threaten on Wendigo. Just cast protect on the party and pummel through Wendigo. Cast Fira or Firaga on him to weaken him more. Power break and Jinx are also helpful. If you have Armor Break or Mental Break, use that on Wendigo as well. Also make sure you use Haste/Hastega.

After you fall through the ice, go to the save sphere and save your game. Talk to everyone and be prepared for Sin's next attack.

Sanubia Desert




You're on your own at first, and you have to battle Zu, a form of Garuda. Zu is very easy, because Lulu and Auron come in later on. Use Bio on Garuda to disable it. Also use Power and Mental Break. Then look for the others. Rikku will be the last one you find. But, now you have to go to the Al-Bhed's "home" and find Yuna there on the Airship. This in my mind is a great place to level up. To reach home, just follow the red arrow as always.

Home


The Guado are now attacking "home" with fiends and such. Go in and press X on dead bodies to get helpful items. In here, you have some mandatory battles with Guado and 2 to 3 fiends at once. Follow the red arrow until at the Summoner's Sanctum. Then look around for 10,000 gil and other useful items that would be great to have for the sphere grid. Head for the Airship. Before you get on the Airship, Tidus will find out that Yuna is going to die with the Final Summoning. This here, is a crucial and very sad part of the game.

Airship


Talk to Cid and Auron a few times then go around the cabin. Talk to Rin and get some items for the upcoming battle. Make sure you put on armor that makes your defense go up about 10%. And get armor with SOS Regen and SOS Overdrive abilities. This battle is the toughest in the whole game in my opinion. . .

Evrae
HP - 32,000
AP - 5,400
Weakness - None
Steal - Water Gem

Keep in mind, Evrae cuts all Fire, Water, Electric, and Blizzard spells in half. So if Flare or Ultima are available, use them on Evrae. Its more useful to cast slow on Evrae and Hastega on you all. Evrae is basically immune to all the breaks and other attacks. So those are quite useless. When Evrae breathes in, have Cid move the Airship back. Make sure you have lots of Al Bhed Potions and Mega Phoenixes to keep your party alive. Evrae near the end of the battle will cast Haste on itself. So when he moves in, watch the CTB window for Cid's next turn. Make sure Rikku or Tidus are in the party, then move back after nailing Evrae. He'll move foward right away, just keep using this tactic and you'll win for sure.

Bevelle

The FMV here is cool and amazing. So be prepared for many battles coming up. When you land, be prepared for about 8 to 10 battles. Each monk that is in front of you, is a battle with 3 enemies. After you eliminate all of them, be prepared for another FMV. Seymour will kiss Yuna! But, then, she'll escape by flying away as you all escape into the Cloister of Trials.

Bevelle

1) As you approach from the starting point, watch the first glyph on the path carefully. When the arrow on the glyph points to the right and Tidus's platform is on it, press X to turn right. Follow this path to the bottom. 2) Take the Bevelle Sphere from the bottom, and insert it into the pedestal. Push the pedestal back onto the path, and ride the platform back up to the top of the maze. 3) At the top of the mze, use the florr glyph to turn right. At the next glyph, turn right again. 4) Remove on of the Bevelle Spheres from the pedestal and place it into the slot. This activates a portion of the lower path in the maze. Push the pedestal back onto the path. 5) At the end of the top path, use the last glyph to turn 180 degrees and go back. 6) Next, use the middle glyph to turn right. Remove the Bevelle Sphere from the slot and place it into the pedestal. Push the pedestal back onto the path and ride the platform off the end to start over at the beginning. 7) At the first glyph on the top path, turn right and ride down to the lower path. Turn left at the intsersection and go toward the end of the path 8) Move past the first two glyphs and turn right at the last glyph near the edge. Take one of the Bevelle Spheres from the pedestal and set it into the slot to the left. This opens the path to a slot with a purple glyph. 9) Push the pedestal back onto the path and ride off the end to start at the beginning of the lower path. 10) Ride the lower path to the second to last glyph and turn right. 11) Run to the end of the long path and take the Glyph Sphere. Place it into the pedestal and then get back onto the path. 12) Ride the lower path to the end and turn right. Cross to the purple glyph and insert the Glyph Sphere. The wall gives way, revealing a Destruction Sphere. 13) Take the Destruction Sphere and get back on the platform. Ride it off the end to start over from the beginning. 14) Ride the path to the second to last glyph and turn right again. Run across the long stretch and insert the Destruction Sphere into the slot where you got the Glyph Sphere. This opens a new path in the next corridor over. 15) Ride the platform back to the last glyph on the lower level and turn right. Take the Bevelle Sphere that you inserted here, and insert it into the pedestal. If you do not have two Bevelle Spheres at this point, you will miss out on a great item. 16) Ride the platform off the end of the lower path to start again at the beginning. At the second glyph, which you haven't used before, turn right. Push the pedestal across the platform and ride to the end where the new path lies. This takes Tidus up to a new area. 17) Leave the pedestal at the bottom of the stairs and then ascend the stairs. Open the treasure chest on the right to collect an HP sphere. The treasure chest then disappears, revealing a floor switch. Step on it to teleport the pedestal up the stairs. 18) Take one of the Bevell Spheres from the pedestal and insert it into the slot to open a path on the left. 19) Push the pedestal on the left path and ride it to the end. Here, Tidus recieves the Knight Lance for Kimahri. 20) Ride the paltform back across the top of the stairs and exit to the right.

Now, you get to be in control of Yuna for the 1st and only time in the whole entire game. You must travel through Via Purifco to find Auron, Lulu, and Kimahri. When you enter, go to the save sphere on the left. Save the game then move on. To get Kimahri, go to the right, up, right, and then up once more to find Kimahri. From that point, move up, left, down, and left again and Auron will be right next to the Save Sphere.Then head back to where you started and head left from there, then go up, then go into the room to the right and you'll get Lulu. Then head to where you found Auron and save your game again. Then head to fight. . .

Isaaru
HP - Ifrit(Grothia): 8,000; Valefor(Pytera): 12,000; Bahamut(Spathi): 20,000 AP - 6,000
Weakness - Ifrit(Grothia): Ice; Valefor(Pytera): None; Bahamut(Spathi): None Steal - None

This battle is quite easy if you know what to do. Make sure all of your aeons overdrives are available. Use Shiva against Ifrit first. Then against Valefor, use Shiva then Bahamut if necessary. Then against Bahamut, use Ixion against him the whole time. He won't attack, just charge for his overdrive. When his overdrive is available, use shield right before he uses it. Then you should be able to use your overdrive about 3 to 4 times.

Now, the game will go to Tidus, Wakka, and Rikku. Move to the next save sphere in the water by going up and save the game. You can find 2 of your parties new weapons here. Then you'll fight Evrae again. . .

Evrae Altana
HP - 16,834
AP - 5,800
Weakness - Cure Magic
Steal - Water Gem

This battle is so easy if you have 2 or 3 phoenix downs. Just use them on Evrae and you'll win. Seriously, he has Zombie affect on him, so if you try to heal him, he'll get damaged. So make sure you have those phoenix downs.

You all will gather at the Highbridge. Prepare for another battle by getting all of your aeons overdrives available. . .

Seymour Natus and Mortibody
HP - Seymour: 36,000; Mortibody: 4,000
AP - 6,300
Weakness - None
Steal - Seymour: Tetra Elemental; Mortibody: None

LMAO. Sorry, but this battle is so funny! It is very easy if you have your aeons prepared as I said to do. The Mortibody dies then respawns by taking some of Seymours HP. So all of your Aeons overdrives attack all enemies, so Mortibody will die and take Seymours HP everytime. Example - Valefor overdrive 9,999 + Mortibody sucks 4,000 then 3,000 then 2,000 then 1,000 from now own after that = around 20,000 each time until the 1,000 point. Mortibody will cast Cura on Seymour a few times, so cast reflect on Seymour and one of your party members will be healed. This battle is one of the easiest battles in the game if you have your aeons overdrives available.

The Calm Lands



You all start off in the Macalania Woods. Go save your game and head south to Yuna. She is in the pond and this I must say is the 2nd most touching and beautiful FMV's in the game. I loved it, that song by the way is by Nobuo Uematsu sort of, but its really by Rikki and its called "Suteki Da Ne". I suggest looking for it on KaZaA or whatever mp3 source you have, or get the soundtrack. It's a great song. Anyways, go look for Jecht's Sphere then go to the east until the world map shows on the screen. The Calm Lands are huge. Lot of land to cover. In the center, there is a rest stop where you can find a little about Lulu's and Wakka's past. Then save your game and head on. Here, you get to meet with Belgemine again. As the past fights, use your aeons overdrives against her aeons. Now, go to the monster arena, which is on the west side near where you can get Yojimbo and Mt. Gagazet. Capture a bunch of monsters and visit there for training any time you want. Then head to where the red arrow points. Here, save your game for. . .

Defender X
HP - 64,000
AP - 6,600
Weakness - None
Steal - Lunar Curtain

This guy has no weakness, but you can make him have one. Cast hastega on the party. Then have Auron use Armor and Mental break on Defender X to make him much weaker. Use Waterga on Defender X to make his HP deplete quickly. Use Dark attack on Defender X also to keep him from attacking you also. This battle is hard and then easy. Use Cura or Curaga alot, you'll need high HP.

After the battle is over, be prepared to get a secret aeon, Yojimbo. Before you go get him, make sure you have over 200,000 gil to spare. Go down the hill I guess you could say. Then go into the Cavern of the Stolen Fayth. Follow the red area, until you battle Yojimbo. After you defeat him, which is easy, head to the red arrow on the map. Then he'll make a bargain with you for 200,000 Gil for his services as an aeon. Any tiem you triple that amount, he'll give you 2 teleport spheres for the sphere grid. Then head back out to where you fought Defender X and head across the bridge following the red arrow.

Mt. Gagazet


Speak to Maester Kelk Ronso then head up the mountain. . .

Biran and Yenke
HP - Varies
AP - Biran: 4,500; Yenke: 4,500
Weakness - None
Steal - Lv. 3 Key Sphere (Biran)

A battle of the Ronso's. This battle is easy and useful. Use Lancet after Biran or Yenke use an attack to gain that attack if you don't have it. But, no matter what, just attack them and heal yourself consistently and you'll win. There is no strategy to this match, just attack them alot.

Then head up the mountain until you reach the save sphere. Go up that hill to meet your friend!

Seymour Flux and Mortiorchis
HP - Seymour: 70,000; Mortiorchis: 4,000
AP - Seymour: 10,000
Weakness - None
Steal - Elixer

This battle is much tougher than the last battle with Seymour. Cast Hastega and protect on everyone. Seymour will use Lance Of Atrophy to inflict you with Zombie, then he'll use Full-Life or Curaga to hurt you, but just use a holy water before he attacks again. Make sure you don't let Mortiorchis use the Total Annihilation attack, you will most likely die from it. Use all of your aeons overdrives and pay Yojimbo 3/4 of your money and pray that he'll use Zanmato or Wakizashi. If Seymour still has HP left after this, use your party members overdrives to finish Mortiorchis and Seymour off.

Now you'll be in the caverns. During the first trial, hit the middle with Wakka's blitzball. Second trial is underwater, guide each person through there color. Green - Rikku; Blue - Tidus; Orange - Wakka. Then you'll be able to move outside and. . .

Sanctuary Keeper
HP - 40,000
AP - 11,000
Weakness - None
Steal - Turbo Ether

This battle I thought was reletivley easy. Just use your aeons overdrives and about 5 of them should wipe out the beast if they all do 9,999 damage. Make sure you cast reflect on the Sanctuary Keeper before summoning your aeons to destroy him, because he'll use 2 Curagas on himself sometimes.

Zanarkand


Your at your "home" again shall we say. This part of the game is just, depressing. Here you find out many things that are crucial to the story. The fiends here are like mini-bosses. So make sure you're ready. Go inside the dome and travel through as watching the ghostly images on your way. You'll see many of Jecht , Braska, and Auron and then one of Seymour and his mother. Then be prepared for a cloister of trials.

Zanarkand

1) Step onto the green square near the entrance to activate the floor puzzle. 2) The puzzle solution is displayed on the far wall.
3) Step on the correct white floor switch to activate each puzzle piece. Triggering an incorrect floor switch causes the puzzle to reset. 4) After you activate all of the proper floor designs, the door to the next chamber opens. Six pedestals then slide into the room, three on each side. 5) Push the northwest pedestal and a new puzzle solution is displayed. Enter the next room. 6) Go to the screen display and press X to make all the solutions appear. Step on the floor switches to activate all the pieces. If you step on a piece that isnt shown, the puzzle will reset. If you forget where the proper floor designs are, check the screen display again. 7) After you complete the puzzle a symbol appears around the central chasm. 8) For the next 3, look at the puzzle on the screen display and find each part. 9) After completing all 4 puzzles in the larger chamber, take the Kilika Sphere from the left side of the screen display and return it to the first chamber. 10) Insert the Kilika Sphere into the pedestal on the west side of the first chamber. 11) Return to the larger chamber and take the Besaid Sphere. Insert this into the final pedestal in the first chamber. 12) This causes the giant chasm to glow. Also a new save sphere appears in the first chamber. SAve your game and prepare for. . .

Spectral Keeper
HP - 52,000
AP - 12,000
Weakness - None
Steal - Ether, Turbo Ether

This battle I must say is one of the hardest in the whole game. Sin is easier than this. You have the option of moving to different circles. Summon your aeons and use an overdrive, then they die from glyph mines. Now, if you use all of your aeons, The Spectral Keeper probably wont die. So then have one person in front of the boss and 2 in the back of him so only 1 person gets hurt. Make sure that person has Protect, Berserk Ward, and Hastega. Just do what I said to do, and you'll win for sure. . .

Follow the party into the temple. Then you need to speak to Yunalesca. Save your game and. . .

Yunalesca
HP - First Form: 24,000; Second Form: 48,000; Third Form: 60,000 AP - 14,000
Weakness - Ice
Steal - Stamina Tablet, Farplane Wind

This battle is extremely easy at the end and tough in the middle. We'll go thru it stage by stage.

1st form - Yunalesca(NOT YUNARESKA, ARGH!!!!) will counter on all of your attacks in this form. But, her attacks are weak so your fine. Physical attacks will be countered with Darkness, Magic will be countered with Silence, Special attacks will be countered with sleep. So, now that you know this, be prepared to heal your party members each attack. This form is quite easy, so just attack her and heal your party members.

2nd form - Yunalesca has a new attack this time around, Hellbiter. Use Holy Water on your party members to prevent Yunalesca from hurting them with cure magic. Use Haste on the whole party. And near the end of her HP, keep a few party members with zombie. . .

3rd form - A very easy part, if you have lots of Phoenix Downs and keep zombie on. Summon your aeons and annihilate Yunalesca with their Overdrives. Then when she casts Mega-Death, you wont be dead if you have zombie status on. This and the 1st form are the easiest.

Search for the Sun Crest then head to the Airship by leaving the dome.

Airship


Go to the cabin and around the airship alot talking to people. After talking to Cid enough times and Kimahri and Yuna at the part where you saw Evrae, go back to Cid. You can now go all around Spira and get the hidden aeons. About them, for Anima. Go to the Baaj Temple, fight Geosgano. Go back to Zanarkand trials and go through the last one. Then go back to the Baaj Temple and you'll get Anima. About the Magus Sisters, go to the Remim Temple in the Calm Lands and fight all of your aeons to get the Magus Sisters. Now, visit the Omega Ruins a few times and make sure you have Holy, Ultima, Doublecast, Full-Life, Auto-Life, and Quick Attack. Be prepared for alot of boss battles coming up.

Left Fin and Right Fin HP - 65,000 each
AP - Right Fin: 17,000; Left Fin: 16,000
Weakness - None
Steal - Left Fin: Mega-Potion, Supreme Gem; Right Fin: X-Potion, Shining Gem

Cast Hastega on your party and doublecast flare or ultima on the fin. Summon aeons and use their regular attacks on the Fins. The Fins aren't hard at all so just fight them and cast Curaga and use Al-Bhed Potions alot.

Sin Core and Sinspawn Genais
HP - Sin Core: 36,000; Genais: 1,800
AP - 19,000
Weakness - Genais: Fire
Steal - Star Curtain, Stamina Spring, Supreme Gem

Here summon the Magus Sisters. Try and use Cindy the most for attacking(the middle tall one). Razzia can do up to 80,000 damage right away! This is very helpful, but just make sure you keep them alive for. . .

Sin
HP - 140,000
AP - 20,000
Weakness - None
Steal - Ether, Supreme Gem

What I did was summoned Anima, let his overdrive out on Sin depleting 99,999 HP since I powered him up to the max. Then I summoned the Magus Sisters to finish off Sin with the Delta Attack. If you don't kill Sin and he uses his overdrive, you're gone.

Sea of Sorrow


Here, go through Sin until you reach a staircase. The monsters in here are very, very tough. Like bosses you fought back in the day, LOL. Anyways, save your game and be prepared to finish Seymour off for good.

Seymour Omnis
HP - 80,000
AP - 24,000
Weakness - Varies
Steal - Shining Gem, Supreme Gem

PLEASE PLEASE PLEASE MAKE SURE ALL OF YOUR ATTACKS DO 9,999 DAMAGE. That will be very helpful, Seymour this time around is like trying to fight a brick wall, Literally. The wheels behind him are what his weakness is. He'll hit them occasionally to shift his weakness. Summon an aeon that is against that type and use their overdrive. Then summon the Magus Sisters and do all the damage you can do. I found they were useless actually. So just nail Seymour until he is gone. Doublecast Ultima against him. And use holy.

Now, I really had no clue on what to do here, so I just ran around a bit until I found the exit. Anyways, just follow the red arrow as normal and get out as quickly as possible. Now, when the Tower Of Death falls to the ground, be prepared for the ending of the game. That save sphere is the last one of the game. Now, you'll be in a new place. The Icecles that come up from the ground are dangerous because every time you touch one, you're in a battle. Make sure you get all 10 of the little thingies that appear. Then. . .

Braska's Final Aeon(Jecht)
HP - 1st form: 60,000; 2nd Form: 120,000
AP - 0
Weaknes - None
Steal - Turbo Ether

This, is the end. First, inflict zombie on Jecht. Then cast Protect and Auto-Life. Doublecast Ultima on Jecht. Now, when he transforms and his overdrive bar is full, talk to him with tidus to lower his overdrive. This battle is quite easy. When his HP is low, use your aeons overdrives to finish him off.

The End is near


Yu Yevon
HP - 99,999
AP - None
Weakness - None
Steal - None

This battle is a cheap battle, for Yu Yevon. You have permanent Auto-Life. Just use Zombie attack on him. The End.

The end! Enjoy the final movie.

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