Video Game Music Role Playing Games (RPGs) Final Fantasy Final Fantasy Final Fantasy Forums Contact UFF Final Fantasy and RPG Fan Twitter News Feed RSS Final Fantasy News Feed Final Fantasy Final Fantasy Final Fantasy Forums UFFSite Staff Frequently Asked Questions Final Fantasy I Final Fantasy II Final Fantasy III Final Fantasy IV Final Fantasy V Final Fantasy VI Final Fantasy VII Final Fantasy VIII Final Fantasy IX Final Fantasy X Final Fantasy X-2 Final Fantasy XI Final Fantasy XII

Final Fantasy XII introduces a new battle system ot the series, known as the Active-Dimension Battle (ADB). ADB requires that you fight enemies in a similar fashion to Final Fantasy XI. This drastic change, just like any other change would, requires some getting used to.

Battle System Basics

Basic information...

Final Fantasy XII does not contain random encounters. That is, you cannot freely run around any area and expect to run into an enemy at random intervals. Instead, enemies are clearly visible on the field and must be "run into" in order to begin battle. Once battle begins, your characters whip out their weapons and enter an attacking stance.

Once a fight begins, a bar will appear next to each of your characters' names. This bar is similar in nature ot the ATB guage in that, once it is full, your character can perform an action. The system is not, however, turn-based; instead, each battle is in many ways a "free-for-all"--a fight to the death.

A line from your character to an enemy (or from an enemy to your character, or from a character to a character), is a "sight-line" of sorts. The bar can be one of four colors:

  • Purple: Monster action (healing)
  • Blue: Character action (anything aside from healing)
  • Green: Character action (healing)
  • Monster action (anything aside from healing)

The command box is similar in nature to that of any previous game. Each command box will contain an Attack, Magicks & Technicks, Mist, Gambits, and Items option. Some of these options have further options within themselves, each of which will be discussed later.


Walkthrough
 » Game Guides

Information
 » Armor List
 » Accessories List
 » Battle System
    · Summoning
    · Gambits
    · Licenses
    · Quickenings
 » The Bazaar
 » Characters
    · Good Guys
    · Bad Guys
    · Guest Characters
 » Clan Centaurio
 » Development Team
 » Espers
 » Gameshark Codes
 » Hunts
 » Side Quests
 » Transportation
 » Monster Mechanics
 » Races
 » General Info

Interactive
 » FF12 Forum
 » Pre-Order FF12
 » Official Site
 » Review

Multimedia
 » Original Soundtrack